What Video Games Have to Teach Us about Learning and Literacy

By (author): "James Paul Gee"
What Video Games Have to Teach Us about Learning and Literacy
ISBN1403961697
ISBN139781403961693
AsinWhat Video Games Have to Teach Us about Learning and Literacy
Original titleWhat Video Games Have to Teach Us About Learning and Literacy
James Paul Gee begins his new book with I want to talk about video games yes, even violent video games and say some positive things about them. With this beginning, one of America's most well respected professors of education looks seriously at the good that can be come from playing video games. Gee is interested in the cognitive developement that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high powered rifle. Talking about his own video gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: how individuals develop a sense of identity, how one grasps meaning how one evaluates and follows a command, how one picks a role model and how one perceives the world. This book that takes up a new electronic method of education and shows the positive upside it has for learning.