Artificial Intelligence for Games

By (author): "Ian Millington"
Artificial Intelligence for Games
ISBN0123736617
ISBN139780123736611
AsinArtificial Intelligence for Games
Original titleArtificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
This text shows how to think about Artificial Intelligence concepts, from the start, as an integral part of the game play. It describes examples from real games and explores these ideas through case studies. It includes C++ source code examples on a CD-ROM, to illustrate implementation.